
                           Ancient Ivory
	Copyright (C) LatticeWork Software, Inc. 1995-1997

REQUIREMENTS
Windows
VGA
mouse
Windows-supported sound card preferred
hard drive

INSTALLATION
 
If you are using Windows 95, click on the "Start" button and move the
mouse up and over to "Settings" and then select "Control Panel."  Double-
click on "Add/Remove Programs" and click on the "Install" button.  You
will see the message "Insert the program's first installation floppy
disk or CD-ROM, and then click Next."  Click on "Next" even though
the install program is on your hard drive.  On the next screen click
on "Browse."

If you are using Windows 3.1, from the Windows Program Manager, 
select "Run..." from the "File" menu.  Select "Browse..."  

Then select the directory or disk where your unzipped program files are
(e.g., if you downloaded this program from CompuServe, select 
c:\cserve\download, or if the files are on a disk on the a: or b:
drive, select a: or b: ).  For Windows 95, double-click on setup.exe, 
for Windows 3.1 double-click on install.exe, and click on 
"Finish." 

To start Ancient Ivory in Windows 95 click on the "Start"
button and move the cursor up to "Programs" and over and down to
"Ancient Ivory" and over to "Ancient Ivory."

To start Ancient Ivory in Windows 3.1, double-click on Ancient Ivory.


UNINSTALL
To uninstall the Windows 95 version of Ancient Ivory, click on 
Start/Settings/Control Panel.  Next double-click the Add/Remove 
Programs icon.  Finally, click on Ancient Ivory and click the 
Add/Remove button.

To uninstall the Windows 3.1 version, follow the directions in the 
file uninstall.txt.

INTRODUCTION

Ancient Ivory is a dice game where the object is to score the 
highest you can by rolling the dice, or a subset of the dice, 
a maximum number of rolls, depending on the game variation and 
the level of difficulty, and placing a score in one of the 
twelve score categories each turn.
 
The game is played with one to four players or with one player 
playing against the computer for the five-dice games.  Ancient 
Ivory is a set of  four games: 
		five-dice, one-column Ivory
		five-dice, two-column Ivory
		ten-dice, one-column Ivory
		ten-dice, two-column Ivory
The five-dice option can be played with one set of scoring categories 
(1 column).  Or, it can be played with two columns of complete sets 
of score categories.  The scores in the 2 columns are sub-totaled at 
the bottom of the screen and the sub-total for the second column is 
doubled.  Finally, the players' total score is the sum of these two 
sub-totals.  As you can see, two-column Ivory provides additional 
strategic options.

The ten-dice game is played in much the same way as the five-dice game, 
except that ten dice are used.  Scoring for some categories is a 
greater challenge.  For example, in order to score Double Ivory, 
ten of a kind are needed, and so three levels of difficulty (3, 4, 
or 5 rolls) are provided.  Some of the score categories are more 
difficult to obtain, but the scores for each category is correspondingly 
larger.  The two-column option is also available for the ten-dice game.

STARTING A GAME

The first time you play Ancient Ivory, the New Game Dialog will be
displayed on the scroll.  Choose the options you desire, and then
click on the "Return to Ancient Ivory" text.  The options are:
 o 5-Dice or 10-Dice game
 o Single-Column or Double-Column game 
 o 3, 4 or 5 Rolls 
 o Number of Players
 o Players' Names
 o Display Tip of the Day

The Number of Rolls is available only in the 10-Dice versions of 
the game, providing levels of difficulty for those games.  

Under "Players" category, select 1, 2, 3, or 4 players, or click on
"Computer" to play against the computer player.  The computer player
is available for the 5-Dice games only.  Depending on the number of
players selected, some or all of the Players' Names boxes will be 
available.  Initially the boxes will be filled with default names.
To change a name, click on one of the boxes, then using the backspace
key, delete the characters, and type in your own name.  The names
of the current player(s) will be saved to a preference file for use
the next time the game is played.  

Finally, check or uncheck the Display Tip of the Day option.

Any of the above options may be changed at any time by selecting
New Game in the Game menu.

The next time you play Ancient Ivory, your saved preferences from
the previous game will be set.

(The shareware version Ancient Ivory has only 5-Dice Ivory available)

ANIMATION SPEED

To change the animation speed of the dice select Faster or Slower 
from the Animation Speed menu.  Another way of doing this is to 
type "+" to increase the speed or "-" to decrease the speed.

PLAYING A GAME

You are ready to play a game.  The score scroll for the first player 
is on the scroll to the right of the screen with the player's name 
and total at the bottom of the scroll.  The dice are in the cup at 
the bottom left of the screen.  Notice when you move the mouse around, 
the cursor on the screen will change.  The cursor will change from a 
hand holding a die, to a hand holding a quill, to a scroll with the 
word "Roll" written on it.  These cursors indicate the action which 
may be taken at that portion of the screen if it is appropriate to do 
so.  Of course, before you've rolled the dice, it is meaningless to try 
to score a category.

ROLL THE DICE

To start, click on the cup.  Your cursor will be the "Roll" cursor 
when it is on the cup.  The cup will rattle, and the dice will be 
rolled onto the tabletop.  If you are satisfied with the dice you 
have rolled, you may click on a score category.  Probably, however, 
you will want to roll some or all of the dice one or more times.  To 
roll some (or all) of the dice again, click on each die you wish to 
roll again.  Notice the cursor now is a hand holding a die.  The dice 
will disappear into the cup.  When you have the dice you wish to roll 
again in the cup, click on the cup to roll these dice.  NOTE: if you 
have accidentally put the wrong dice into the cup, don't worry!  Select 
"Undo" from the "Undo" menu, and all the dice in 
the cup will be placed back on the tabletop, so you can choose 
correctly which dice to roll.  (Once you have rolled the dice, however, 
you cannot get them back!)

Continue in this way until you have rolled all or some of the dice 
the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in 
the 10-Dice game depending on the level of difficulty) or have dice 
you are satisfied with and wish to score.

NUMBER OF ROLLS LEFT

Notice the small gray dots under the cup.  These indicate the 
number of rolls left.

SCORE A ROLL

Click on one of the score category names on the scroll, or even 
to the right of the name where the score will be written, or, in 
the 2-column game, click in one of the rounded rectangles, where 
you wish the score to go.  The score will automatically be entered 
for you and the total (and sub-totals, if any) will be added and 
written onto the scroll (see Scoring).

If you accidentally clicked in the wrong score category, never 
fear!  Just select "Undo" from the "Undo" 
menu and that score will be erased from the scroll (and subtracted 
from the total, and sub-total,if any) and your dice will be placed 
back on the screen, where you can choose the correct category.  If 
you have any rolls left, you may roll the dice again before choosing 
a score category.

If you are playing a 2-column game, the sub-total of the second 
column is doubled, so it makes sense to put high scores there.

NEXT PLAYER

If you are playing against the computer or against another player, 
a "Next Player" button will appear on the cup.  When you have taken 
a look at your score and are ready to go on, click on this button.
The cursor will be a scroll with the word "Next" on it.

After you have clicked on the "Next Player" button the screen will 
change to show the next player's scroll.  If it is the computer's
turn, the computer will roll the dice, wait a second and roll some
or all of the dice again, or choose a score category.  When the
computer is working, the cursor will change to an hourglass.  After
the computer scores, the dice will remain on the screen so you can
see its choice.  You know it is your turn when the "Next Player"
button appears on the cup.

COMPLETING A GAME

Play continues in this way until all players have filled in every 
category on their score sheets.  One score category must be chosen 
after each turn.  If, for example, you were trying to get an Ivory 
(five of a kind) and ended up with a pair of threes, a pair of 
fours, and a one, you may score in Threes (6 points), or in Fours 
(8 points), or perhaps even in Twos (0 points).  If Ivory is the 
only category left unscored, you need to choose that score category 
and receive zero points for Ivory.

At the end of the game, the program will show the winner of the 
game, and also keeps track of the ten highest scores in each of 
the four game variations (5-Dice Ivory, 5-Dice Double-Column Ivory, 
10-Dice Ivory, 10-Dice Double-Column Ivory).

To clear the ten highest scores in each category, select Clear
Top Ten Scores from the Scores menu.

SCORING

Remember, in a two-column game, the second column sub-total is 
doubled, so you score more points by putting your first (and perhaps
only) Ivory, Large Straight, etc., there.  However, if your score for 
that category is low, say a Full House of only 7 points, it is better 
to put that score in the first column.

SCORING 5-DICE GAMES

IVORY - In order to score points in the Ivory category, you need 
five of a kind.  The score for Ivory is always 50 points, whether 
you have five 6's or five 1's.

LARGE STRAIGHT - In order to score points in the Large Straight 
category, you need either:
			1 2 3 4 5
			     OR
			2 3 4 5 6
Your score is always 30 points, regardless of which Large Straight 
was rolled.

SMALL STRAIGHT - To get points for a Small Straight, you need one 
of the following:
			1 2 3 4
			   OR
			2 3 4 5
			   OR
			3 4 5 6
Your score is always 15 points, regardless of which Small Straight 
was rolled.

FOUR OF A KIND - For points in this category, you need four of 
the same number, e.g., 3 3 3 3 4, or 4 4 4 4 1.  Your score is 
the total of all the pips on all five dice.  A Four of a Kind of 
6 6 6 6 6 will score 30 points, the maximum obtainable, whereas 
a Four of a Kind of 1 1 1 1 2 will score only 6 points.

FULL HOUSE - A Full House in Ancient Ivory is scored the total of the pips 
on all the dice if there is three of a kind and a pair.  The maximum 
score for Full House is for a roll of 6 6 6 5 5, for a total of 28 points.

SIXES      [ These categories are scored by adding only the points of the
FIVES        corresponding number.  For example, only the dice
FOURS        with 6's are added for the score in the Sixes category. 
THREES       The maximum score is five times the value of the category
TWOS         and the minimum score is zero points in the case where there
ONES         are no dice of that category. ]

CHOICE - The score for the Choice category is just the sum of 
the pips of all of the dice.  The maximum score is 30 points for 
five 6's.  This is a good category to score when no other category 
fits the rolled dice.  You will always receive some points here, 
and if you have many 5's and 6's, the number of points may be high, 
especially in the second column.


SCORING 10-DICE GAMES

DOUBLE IVORY - In order to score points in the Double Ivory category, 
you need ten of a kind.  The score for Double Ivory is always 100 
points, whether you have ten 6's or ten 1's.

DOUBLE LARGE STRAIGHT - In order to score points in the Double Large 
Straight category, you need to score two sets of large straights.  
The combinations may be:
		1 2 3 4 5   AND   1 2 3 4 5
			     OR
		2 3 4 5 6   AND   2 3 4 5 6
			     OR
		1 2 3 4 5   AND   2 3 4 5 6
Your score is always 60 points, regardless of which sets of Double 
Large Straight were rolled.

DOUBLE SMALL STRAIGHT - To get points for a Double Small Straight, 
you need two sets of Small Straight.  The combinations may be one 
of the following:
		1 2 3 4   AND   1 2 3 4
			  OR
		1 2 3 4   AND   2 3 4 5
			  OR
		1 2 3 4   AND   3 4 5 6
			  OR
		2 3 4 5   AND   2 3 4 5
			  OR
		2 3 4 5   AND   3 4 5 6
			  OR
		3 4 5 6   AND   3 4 5 6
		
Your score is always 30 points, regardless of which sets of Double 
Small Straight were rolled.

EIGHT OF A KIND - For points in this category, you need eight of 
the same number, e.g., 3 3 3 3 3 3 3 3 4 4, or 4 4 4 4 4 4 4 4 3 1.  
Your score is the total of all the pips on all ten dice.  An Eight (!)
of a Kind of 6 6 6 6 6 6 6 6 6 6 will score 60 points, whereas an
Eight (!) of a Kind of 1 1 1 1 1 1 1 1 1 2 will score only 11 points.

DOUBLE FULL HOUSE - A Double Full House in Ivory is scored 
(pay attention here) the total of the pips on all the dice if there is:

		Four of a Kind
		       AND
		Three of a Kind
		       AND
		Two of a Kind
		       AND
		One of a Kind

The maximum score on a Double Full House is on 6 6 6 6 5 5 5 4 4 3, 
for a total of 50 points.


SIXES      [ These categories are scored by adding only the points of the
FIVES        corresponding number.  For example, only the dice
FOURS        with 6's are added for the score in the Sixes category.
THREES       The maximum score is ten times the value of the category
TWOS         and the minimum score is zero points in the case where there
ONES         are no dice of that category. ]

CHOICE - The score for the Choice category is just the sum of the 
pips of all of the dice.  The maximum score is 60 points for ten 6's.  
This is a good category to score when no other category fits the 
rolled dice.  You will always receive some points here, and if you 
have many 5's and 6's, the number of points will be high, especially 
in the second column.

Undo

The Undo menu is used when you have accidentally put the wrong 
dice into the cup to be re-rolled, or have accidentally selected 
the wrong score category.

If you have accidentally put the wrong dice into the cup, don't 
worry!  Select "Undo" from the "Undo" menu, and 
all the dice in the cup will be placed back on the tabletop, so 
you can choose correctly which dice to roll.  (Once you have rolled 
the dice, however, you cannot get them back!)

If you accidentally clicked in the wrong score category, never 
fear!  Just select "Undo" from the 
"Undo" menu and that score will be erased from the scroll (and 
subtracted from the total, and sub-total,if any) and your dice 
will be placed back on the screen, where you can choose the 
correct category.  If you have any rolls left, you may roll the 
dice again before choosing a score category.


SOUND

Choose the menu options to turn the sound effects and music on and off.  
The checked option is the one that is currently activated.
Turning sound effects and music on and off may be done at any time during
the game.  Your preferences for music and sound effects are saved
for use in subsequent games of Ancient Ivory.

Ancient Ivory will play all of the music (mid) files in its
directory in sequence.  Three midi files are provided for you.
However, you may copy as many midi files as you wish to the program
directory.  (If you used the default when installing the program
directory is c:\ivory)  Ancient Ivory will loop through all of them.
To prevent Ancient Ivory from playing a midi file, either change the
extension of the filename, or delete the file.  E.g., rename bach.mid 
to bach.sav.  Only files with the extension mid will be played.

QUIT
	
The 'Quit' menu allow you to exit the game at any time.

HELP
	
The "Help" option of the Help menu gives full on-line help 
for using this program.

ORDER

Having played 5-Dice Ivory, you may now feel ready for a greater 
level of challenge.  When you feel proficient playing against the
computer in single- and double-column Ivory, then go on to the
even greater challenge of 10-Dice Ivory.  Once you've played the
10-Dice variations of the game, you may never want to play 5-Dice
Ivory again!  The 5-Dice game seems tame by comparison.  But when
you order Ancient Ivory, you receive all four game variations, and
a computer player for the two 5-dice variations.
  
To order Ancient Ivory on the World Wide Web, immediately download
the full version, and save shipping and handling costs, visit our
web site at:

http://members.aol.com/latticewrk/lattice.htm

click on the Order Now button, and follow instructions.

To order Ancient Ivory, choose "Order By Mail" from the
"Order" menu, fill in the dialog box and follow instructions.  
Or print order.doc, fill in the form and mail to the address on 
the form:
		LatticeWork Software, Inc.
		P.O. Box 362
		Lafayette Hill, PA 19444
		USA

Or, if you are a member of CompuServe, you may order the program
online, and be charged to your CompuServe account.  GO SWREG and
enter registration ID number 9582 for the Windows 95 version or
registration ID number 9583 for the Windows 3.1 version.

Support

The following support of Ancient Ivory is provided.  
LatticeWork Software, Inc. will answer questions and fix serious bugs 
during a one-year period after ordering.  For problems involving 
specific hardware or software environment or feature, LatticeWork 
Software, Inc. may choose not to modify the program.  In that case, 
if a problem is reported within three months after ordering, 
then LatticeWork Software, Inc. will refund the user's order 
price.  You may contact LatticeWork Software, Inc. at the following 
addresses:
1)  LatticeWork Software, Inc.
    P.O. Box 362
    Lafayette Hill, PA 19444
2)  By way of America Online mail to LatticeWrk
3)  By way of CompuServe Mail 74453,2112
4)  Visit our web page at:
    http://members.aol.com/latticewrk/lattice.htm

SHAREWARE CONCEPT

"Ancient Ivory" is a "Try before you buy" program and is provided
at no extra charge to the user for evaluation.  Feel free to share
it with your friends, but please do not give it away altered or as 
part of another system.  The essence of "user-supported" software 
is to provide personal computer users with quality software without 
high prices, and yet to provide incentive for programmers to continue 
to develop new products.  For this reason, Ancient Ivory gradually 
slows down after the evaluation period of 30 uses.

ASP OMBUDSMAN STATEMENT

This program is produced by a member of the Association of 
Shareware Professionals (ASP).  ASP wants to make sure that 
the shareware principle works for you.  If you are unable to
resolve a shareware-related problem with an ASP member by 
contacting the member directly, ASP may be able to help.  
The ASP Ombudsman can help you resolve a dispute or problem 
with an ASP member, but does not provide technical support 
for members' products.  Please write to the ASP Ombudsman at 
545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765 
or send a CompuServe message via CompuServe Mail to ASP Ombudsman 
70007, 3536

DISCLAIMER - AGREEMENT

LIMITED WARRANTY

THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS
IS" BASIS.  LATTICEWORK SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING
TO THIS SOFTWARE, WHETHER EXPRESSED  OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE, INC. NOR ANYONE ELSE
WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
SOFTWARE, EVEN IF LATTICEWORK SOFTWARE, INC. HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS.  THE PERSON USING THE SOFTWARE
BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
